Can Krafton’s KRW 900 Billion Investment in Unknown Worlds Pay Off with Subnautica2 ?[한국금융신문 김재훈 기자] Unknown Worlds Entertainment (Unknown Worlds), a U.S. development subsidiary of Krafton (CEO Kim Chang-han), has begun a full-fledged launch schedule of its new product, "Subnautica 2." Unknown Worlds was highly anticipated as a company that Krafton spent about KRW 900 billion to acquire for the post-Battleground, but left a regret such as failure of new works. As it brought out its representative IP (intellectual property) to restore its pride, attention is being paid to whether it can prove Krafton's investment perspective. On the 29th, Krafton announced that Unknown Worlds revealed the first teaser trailer for Subnautica 2 at Microsoft’s recent "X-box Partner Preview" event, marking the beginning of its official release schedule. Unknown Worlds plans to release Subnautica 2 in early access format for multiple PC and console platforms in 2025. Subnautica 2 is the official sequel to the studio’s globally successful title, Subnautica. Set in an alien underwater world filled with mysterious marine life, diverse ecosystems, and hidden secrets, Subnautica 2 is a survival adventure game that allows players to craft survival tools, build underwater bases, and explore the depths of an alien ocean, creating their own survival stories along the way. The success of Subnautica 2 is a point of interest for both Unknown Worlds and Krafton. In December 2021, Krafton acquired Unknown Worlds to strengthen its console development capabilities and secure Western-focused IPs. This initial investment alone was approximately KRW 650.8 billion. With an additional KRW 204.4 billion to be paid out by 2026 under an “earn-out” clause based on post-acquisition performance, Krafton’s total investment could reach approximately KRW 855.2 billion. This is the largest M&A case since Krafton succeeded in listing in August 2021. Unknown Worlds, founded in 2001, is known for hit titles such as Subnautica, Half-Life Mod, and Natural Selection. At the time of the Unknown World acquisition, Krafton has been criticised for its over-reliance on Battlegrounds, and with the discontinuation of Battlegrounds India, its main cash cow, the company is in need of a new growth engine. However, Krafton’s ambitious 2022 release, Moonbreaker, fell short of expectations. Based on a science fiction universe created by bestselling author Brandon Sanderson, Moonbreaker is a turn-based strategy game that was poorly received by players due to issues with quality and polish. Unknown Worlds’ struggles also impacted Krafton’s financials. According to Krafton’s business report, Unknown Worlds recorded impairment losses of KRW 244.5 billion as of the end of 2023, marking an increase of KRW 110.6 billion from the previous year’s impairment loss of KRW 133.9 billion. An impairment loss is an adjustment to the carrying value of an acquired entity's assets in anticipation of a decline in their value at the end of the year. It is the book value of the acquiree minus the recoverable amount, which is deducted from the assets of the acquiring company and is not recovered. This led Krafton to record a net loss of approximately KRW 13 billion in Q4 2023, despite reporting its highest revenue to date. Krafton has no choice but to look forward to it once again as Subnautica 2 is the masterpiece of Unknown Worlds, Subnautica IP. The original Subnautica is a major box office hit, with global sales of 5.3 million copies. Krafton is also emphasizing Subnautica 2 as its core pipeline title along with 'inZOI'and 'The Bird that Drinks Tears'. However, some in the industry predict that it is unclear whether Subnautica 2 will perform as expected. This is not only because there are more competitors in the survival adventure genre, but also because it's not as popular as Battlegrounds. In addition, there has also been some back-and-forth between Krafton and Unknown Worlds over the release of Subnautica 2, which has raised concerns about the quality of Moonbreaker-like finish. Recently, Unknown Worlds reportedly has Charlie Cleveland, the founder of the company and father of Subnautica, stepping down as CEO and focusing on developing new works including Subnautica 2. ‘Subnautica 2 will feature the survival and exploration elements that players loved in its predecessors, Subnautica and Subnautica: Below Zero, as well as a colourful undersea ecosystem to provide a deeper gaming experience,’ said a representative from Krafton. ’We will continue to do our best to make it a success by receiving various feedback from players to improve the gameplay.’ 김재훈 한국금융신문 기자 rlqm93@fntimes.com
하늘 위에서 '시원한' 문화생활 즐겨볼까아시아투데이 김성환 기자 = 롯데월드타워 전망대 서울스카이가 여름 시즌을 맞아 다양한 문화콘텐츠를 준비했다. 서울스카이는 19일부터 121층에서 신규 콘텐츠 '소원당'을 상시 운영한다. '소원당'은 조선시대 신분증 나무 '호패'를 활용해 앞 날의 행운을 기원하는, K-컬처가 가미된 유료 체험형 콘텐츠다. 붓 형태의 산봉우리 '문필봉(文筆峰)'은 예로부터 학운이 따르는 소원 명소로 꼽혔다. 이를 닮은 롯데월드타워의 서울스카이 역시 소원을 빌기에 적합한 장소로 여겨진다. 매년 1월 1일 해돋이를 보며 새해 소망을 빌려는 사람들이 찾아온다. 이를 모티브로 한 '소원당'에서는 개인 호패를 구매 또는 교환해, 이루고 싶은 개인적인 소원을 호패 뒷면에 적어 숍 인근에 설치된 조선시대 민화들 중 원하는 곳에 거는 것이 가능하다. 민하는 4종류로 부귀영화를 기원하는 모란도, 백년가약과 가족의 화목을 의미하는 화조도, 과거급제와 승진 등 관운을 부르는 약리도, 무병장수를 상징하는 묘접도가 마련됐..
롯데호텔 하노이,프리미엄 공항 의전 서비스 결합 패키지 선봬올해로 개관 10주년을 맞은 롯데호텔 하노이가 VIP 패스트 트랙 서비스(빠른 입출국 심사)를 포함한 ‘즐거운 여행의 시작(A Pleasant Start to Your Trip in Hanoi)’ 패키지를 오는 연말까지 선보인다.해당 패키지는 여행 전후의 피로감을 최대한 덜어 오롯이 여행에만 집중할 수 있는 상품으로 ▲클럽 플로어 객실 1박 ▲VIP 패스트 트랙 서비스 ▲공항-호텔 픽업 또는 샌딩 서비스 1회 ▲프라이빗 체크인/체크아웃 ▲클럽 라운지 이용 혜택 등으로 구성됐다.프리미엄 공항 의전 서비스를 제공하는 VIP 패스트 트랙…
kobit Releases 'Decentralization Trends in Bitcoin, Ethereum, and the FIT21 Crypto Bill' Analysis[Korea Financial Times, Jeon HanSin] The kobit Research Center, a division of South Korean cryptocurrency exchange Kobit , announced on the 11th that it has published a report on the decentralization trend of Bitcoin and Ethereum over the past year and the decentralization test of the FIT21 bill in the United States. Using the Nakamoto and Gini coefficients, which are the benchmarks for determining the degree of decentralization of a blockchain, the Corbit Research Center monitors the evolution of each index in terms of the five subsystems that make up the Bitcoin and Ethereum networks: Mining-Staking, Client, Developer, Node, and Ownership. When decentralization improves, the Nakamoto coefficient rises and the Gini coefficient falls. An analysis of Bitcoin and Ethereum's decentralization over the past year, from the last week of June last year to the last week of June this year, shows that while decentralization has improved in the developer category, it has regressed in the asset ownership category. In the case of Bitcoin, kobit Research attributed the improvement in developer decentralization to an influx of new developers starting in October of last year as expectations for the approval of a Bitcoin spot exchange-traded fund (ETF) grew. In contrast, the lack of decentralization in asset holdings was attributed to the official launch of the Bitcoin spot ETF, which saw asset managers move their Bitcoin purchases to Coinbase custody, as well as an increase in the balances of the top Bitcoin holding wallet addresses. Ethereum has also seen an increase in decentralization due to the influx of new developers since it switched to Proof-of-Stake (PoS). However, in terms of asset holdings, Ethereum's decentralization has been countered by the concentration of ETH around the Beacon Deposit Contract, which was the largest holder of ETH during the analysis period. This is due to an increase in staking following the Chappella upgrade in April of last year, which led to an increase in Ethereum holdings on Beacon Deposit Contracts, according to kobit Research. In the report, kobit Research also covered the details of the decentralization test in the Financial Innovation and Technology for the 21st Century Act (FIT21), which passed the U.S. House of Representatives in May, and its impact on the securitization of crypto assets. FIT21 requires that the blockchain system associated with a virtual asset be a decentralized network that meets five conditions to determine its securitization: no one has control over the blockchain's functioning in the past 12 months; no issuer or related party owns more than 20% of the assets or controls more than 20% of the governance system; no one has contributed intellectual property that could materially alter the functioning of the blockchain system in the past three months; no one is marketing the virtual asset to the public as an investment product; and all issuance is distributed to end users through programmatic functions. In addition, FIT21 also mentions how to categorize cryptoassets according to the method of asset acquisition or the relationship between the holder and the issuer. If the virtual assets held by related parties of a token are judged to be digital goods according to the five criteria, the assets held by them are also considered digital goods. All assets held by the issuer are subject to SEC jurisdiction, regardless of whether they are certified decentralized or not. The significance of the FIT21 bill's securities determination is that it legally recognizes the decentralization of blockchain. The SEC's previous rationale for viewing most cryptocurrencies as securities because they are transferred under an investment contract may no longer hold true. However, the five criteria in FIT21 do not provide a clear standard for all cryptocurrencies and are likely to be significantly modified during the Senate process. "The approval of the Bitcoin spot ETF during this analysis period was significant in that it confirmed the impact of network decentralization on the institutionalization of a major cryptocurrency," said Yoonyoung Choi, Head of Research at kobit. "The process of passing the FIT21 bill may provide important implications for the securitization of cryptocurrencies in Korea." Jeon HanSin (pocha@fntimes.com)
“아시아 어워즈” 한예종 연기과 출신 아이돌, ‘2관왕’ 소식 전했다필리핀에서 개최된 2023 Asia Artist Awards IN THE PHILIPPINES(2023 아시아 아티스트 어워즈 인 더 필리핀)에 참석해 자리를 빛낸 수호. 본 시상식에서 JTBC 드라마 '힙하게'와 tvN 드라마 '아라문의 검'
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